Process of making a 3D animation film
Now that I’ve written about the steps involved in making a 2D animation film lets look at what processes are involved in making a 3D animation film.
Well the initial steps are same as that of a 2D film namely – Story/Concept, Scripting, Character and Environment Design, Storyboarding, Voice Recording and Animatics.
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Well the animatics could itself be done in 3D using dummies (read: low polygon models). So lets take it from there.
7) Digital Storyboard or 3D Animatics – using a 3D software like 3D Studio Max, Maya, Houdini, SoftImage etc. a low polygon model of each character and the set/environment is made. Now with the digital sets erected the low polygon characters are placed in the shot and the digital camera is added asper the camera angle in the storyboard. Once this procedure is done for all the shots a rough render is made and the entire film is seen through this Animatics just to check if there are any timing issues and other glitches.
8 ) Modeling – Once the Animatics are approved the 3D modelers take the character, prop and environment designs from the Design department and begin digitally modeling them.

CG Model with Texture
9) Texturing – When the modeling is completed its time for the texture artists to paint the relevant textures on to the models.
10) Rigging – Simultaneously the models are given to the Riggers who add the bones and various controls on to the models and it is these controls that enable the animators to animate the models accordingly. Most of the times its the riggers job to help simplify life for an animator.
11) Layout – The Characters are now placed within the environments along with the cameras. This laid out scene is given to Animators and also Lighting artists.
12) Animation – It can be further subdivided into Character Animation and Technical Animation. The Character animators get the Rigs to animate and they animate the gestures and also lip-sync the prerecorded dialogues. Now the job of technical animators is to animate through programing or use existing scripts and tools to modify attributes of objects to get the desired motion. Technical animation includes the secondary motion of the character hair, the motion of clothes on the character, just in case the clothes are not bodyfit; it also includes Particle effects – like dust, fireworks etc., Fluid effects like water simulation and explosions etc. etc.

Water simulation and underwater lighting used in Finding Nemo
13) Lighting and Shading – The lighting artists get the scene setup with the character and the background. They play with the various lights and settings so that each scene is lit according to the specified mood. Lighting artists at times also make Shaders for various objects and how each object behaves with respect to light, so that metal looks like metal, plastic looks like plastic and so on.
14) Rendering – Once the shots are lit they are sent to be rendered. Rendering is basically converting the 3D data to 2D flat images which is what will be visible to the audience on the screen. The rendering is done in passes (similar to the idea of having different characters on different Cels during Traditional Animation), and later all the ‘layers’ thus obtained are digitally composited together, and color corrected if necessary to give the final output.
15) Background Score – The film is now sent for background score.
Now, there you have a 3D animation film !!! Have Fun !!!



